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- THE BARD'S TALE II - SOLUTION
-
- By RANDY SNOW. Edited by PARASITE.
-
-
- INTRODUCTION
- Every game that sells well deserves a sequel, and here it is -- THE
- BARD'S TALE II: THE DESTINY KNIGHT. Might is not always right, but in
- this game it sure doesn't hurt to have some on your side. It seems that
- lawless mercenaries (with a bit of help from the evil Archmage known as
- Lagoth Zanta) have taken the Destiny Wand. The Destiny Wand has
- maintained peace and prosperity in the Realm for 700 years (impressive,
- isn't it?). You and the characters you create must find and reforge the
- Destiny Wand! You must then use the wand to destroy Lagoth Zanta.
- The wand has been separated into seven pieces. Each piece is located in
- a dungeon protected by a snare. Before you can begin your quest to find
- the Wand, you need characters to hunt for it. You can select from seven
- races (Human, Elf, Dwarf, Hobbit, Half-Elf, Half-Orc, and Gnome) and ten
- classes (Warrior, Paladin, Rogue, Bard, Hunter, Monk, Conjurer,
- Magician, Sorcerer, Wizard, and Archmage). Some classes are not
- available to beginning characters.
- You can port characters over from the last BARD'S TALE or use your
- ULTIMA or WIZARDRY characters. Special characters can also be introduced
- into your party (illusions and monsters count as special characters).
- Your magic users have a total of 79 spells at their disposal, and your
- bard has a total of seven songs that can cause strange things to happen.
- With this arsenal of characters and magic you will venture out into the
- realm of The Destiny Knight to discover cities, special buildings,
- casinos, banks, taverns, temples, and the ever popular dungeon! So, buy
- your bard a drink, cast a Batchspell and prepare to destroy Lagoth Zanta
- before he destroys you! Oh, yes: Don't forget your Archmage!
-
- STARTER DUNGEON
- Well, are you ready to find all the segments of the Destiny Wand and
- destroy Lagoth Zanta? I will try and keep this as short as possible. If
- you are just starting, you will be located in the city of Tangramayne.
- If your party is very weak, you will want an easy dungeon to build up
- its strength. Thankfully, there is a very easy dungeon loated in the
- city.
- The dungeon is located on Claymore Street. (Make sure you have an empty
- slot so monsters can join your party.) Just go to the far east side of
- the city and check the buildings to the east. In a building located in
- the center of the row you will find a magician. He informs you of a
- noble quest that he has for you to undertake and commences to explain
- the details. Within his description you will notice the words
- "additional experience." This should be cause enough to want to find the
- princess. If your party is fairly strong, I would advise you to go for
- the harder dungeons. This one will be a waste of time.
- The first level of The Dark Domain has nothing of value. Proceed to the
- exit. It is located at 21N 15E. If you get in a room adjacent to the one
- with the stairs, try a Phase Door. Head on down to the second level. (As
- I said before, I never found anything valuable on level 1.) There are
- quite a few monsters on level 2, so look out! On this level if you
- happen to be in the room filled with darkness try not to go to the
- center. A monster is located there. I can't remember what it was. I
- think quite a few experience points will be bestowed upon the fortunate
- adventurer who kills it.
- The next location to visit is 5N 12E. There you will find a winged
- monster that is necessary for you to rescue the princess. "Sure join the
- party!" Take the monster with you. There may be other ways down, but I
- can't see them on my map. There is a portal in the northeast corner of
- the dungeon (21N 21E, for you laypeople). Don't forget to cast a
- levitation spell.
- Now you should be on the 3rd level. If you can't find a way out, just
- look around. You should stumble into a teleport (21N 20E) if my maps are
- correct. The teleport should send you to 10N 10E. Watch out for traps in
- this next room. I think the trap zap spell will disarm them. Make sure
- you move to the east. I think that walls will appear behind you blocking
- your retreat. There are a few wrap-around features in this dungeon:
- Check your location! I don't know if this is necessary to the quest, but
- there is a magic mouth at 3N 14E. The answer to the riddle it poses is
- "Mangar." Now, proceed to the stairs located at 6N 21E. There is a magic
- mouth here, too. The answer is "Pass." If stairs don't appear, then it
- may be necessary to answer the first riddle. (My maps and notes are old,
- so forgive me.)
- Once the stairs appear, go down to level 4. There are plenty traps on
- this level: Be careful! There is plenty darkness, too, but never fear:
- This is the last level! Go to the northeast corner once again (21N 21E).
- There you will find a teleport that will take you to 3N 11E. Now go
- north. Keep going north through the doors. Ah! A hole, pit, chasm --
- whatever you want to call it -- will block your way unless you have the
- winged monster with you. Keep going north until you reach the double
- doors. I think your bard will have to play a tune -- the Watchwood
- Melody, if I remember correctly -- before the doors will open. Now, go
- through the doors. "Argh," or some other sound is now appropriate
- because you have found the Dark Lord in this room! After (hopefully)
- defeating him, you will find the princess in another room located here
- (21N 11E, I believe). You have the princess! Proceed east and a teleport
- should put you near the stairs. I leave it up to you to get out!
-
- THE TOMBS AND FANSKAR'S CASTLE
- Are you ready for some real fun? You might want to call this a
- "challenge." I have arranged these dungeons in the order in which the
- segments of the Wand will be found. So, it is now time to go after the
- first segment. At this point you can go to the Sage and spend some money
- on some clues, or you can come with me and get the clues for free. The
- first segment is located in the Tombs. The entrance to the Tombs is
- located in the center of the city of Ephesus.
- When you find the entrance, enter! There may be other ways of getting
- through this level, but this is the only one I came across. I first
- found a teleporter at 12N 12E. This should put you at 13N 0E. From here
- go north through the door, then head to the east. Keep going east until
- you reach a dark room. This room is full of traps.
- Try this: Head east until you hit the east wall; turn south and proceed
- until you make it to the next wall; turn west and keep going until you
- hit that wall. Now turn south and go through the door. I will leave it
- up to you to make your way through this stuff.
- The next place to go is 2N 11E. There is another teleport here that
- will take you to 18N 16E. From here you go to 20N 19E. Ah, no
- stairs...what is this? A teleport perhaps? Correct! You are now on level
- two at 21N 0E. At least, I think that's where you are -- this jelly
- stain on my map doesn't help. Hopefully, this is the right place. From
- here, you need to go north to 16N 0E.
- Now I know where we are. Keep going north, and go through the door at
- the end. From here turn east and follow the hall until you get to the
- Keymaster. Buy the key from him, go back to 11N 2E, and face north. The
- stairs are to the north at 16N 10E.
- Now you should be on the last level of the Tombs at 16N 10E. Head north
- and enter the maze. From 18N 10E follow these directions: West, north
- four times, east twice, south, east, and north twice. There should be a
- magician here playing with some fireballs. The answer to his question is
- "Old." Go to the door in the northeast corner and enter this room. You
- will now find your party at 3N 14E. From here you need to travel west to
- 3N 0E. The only way you can go is west and north, so you should be able
- to find it.
- From the looks of this map, there is a secret door here. The door is on
- the west wall. Go through it and keep heading west through two more
- doors. Now go north using the door at 3N 16E. Follow the hallway to the
- end. The teleport at the end of this hall will put you at 10N 3E.
- Congratulations! You are in the first Snare. This is an easy one. Head
- east until you get to 9N 9E. There is a spinner in the center of this
- room. (A Nospin ring will be handy here.) Avoid the spinner. (They
- always confuse me.) Go to the small alcove located in the north of the
- room (11N 10E). Here you will find an old man who will want to join your
- party. Let him join and lead the party.
- Now head for the alcove in the east wall (9N 12E). Have each member of
- your party drink from the water. Don't heal anyone. Head for the alcove
- in the south wall (7N 10E). Kill the toxic giant. Now, heal your party
- members, if necessary.
- Look through the equipment your characters are carrying. There should
- be a torch there; give it to the old man. Now go back to where you came
- in (10N 3E). The first segment of the Destiny Wand can be found at 10N
- 8E. This segment has the ability to cast the Wizard Wall spell. Well, so
- much for the first segment: Prepare for the next! (Oh, you can leave the
- dungeon now.)
- Fanskar's Castle is a really nice place. It isn't too hard, and it only
- has one level; so, it should be fun (easy). You do not need to go to the
- Sage unless you really want to meet him. Fanskar's Castle is located in
- the wilderness.
- I never noticed this until I started writing this walkthru but the SCSI
- spell works fine in the wilderness. Look at the map that came with the
- game, and you can see Fanskar's Castle in the center of the map (25N
- 17E). You might want to make a map of the wilderness so you won't have
- to bungle around like I did.
- From the entry stairs go north until you get to 14N 0E. Go east and
- enter the door you see at 14N 4E. Follow the hall to the end and go
- through the door. Now, go west through the door and take the second door
- you find (20N 3E). Go north through both of these rooms and head east
- through the last door. Go to the end of this L-shaped room, and a
- teleport will take you to 17N 7E. Leave this room and start heading
- east.
- The exit is in the northeast corner of the room. Look down this long
- hall (south). Go down the hall until you get to the door on the east
- side (the only door on this end of the hall). Go east until you get to
- 16N 13E. (Do not take the next door!) Then, go to the hall on the right
- side (starting at 15N 15E). Follow this hall to the end and go through
- the door at 15N 19E that heads east.
- Once in this room, head north through the door at 16N 21E. Now take the
- door to your left, head up the hall, and enter the door that heads east
- (21N 19E). It's Fanskar -- kill him! (STTO will probably work the best.)
- After he's dead, continue going east. There is a teleport in the next
- room that will take you to 9N 11E.
- Look to the east. You will see three doors. Take the one to your left.
- This takes you to 5N 13E. Go west and you will discover the second
- segment of the Wand. This segment will lower the armor class of whoever
- equips it. Wasn't that fun? Ok, so it was simple; however, wait till you
- see what's next!
-
- DARGOTH'S TOWER
- Time to find the next segment, which is located in Dargoth's Tower:
- Five levels -- this should be great! The first thing is to tell you
- where Dargoth's Tower is: It's located in Philippi. Philippi should be
- on the map that came with your game.
- A nice spell to have access to is the Dream Spell. In the game you
- won't find the code for the spell until you go after the last segment. I
- will give you the code now: ZZGO. The spell allows your party -- under
- normal conditions -- to teleport to every dungeon. When you cast the
- spell you will see the numbers 1 through 7. Each number stands for a
- segment of the Wand. For instance, if you hit the "1," you will be in
- the dungeon where segment one is. This is why my knowledge of the
- outside world is rather vague. I used this spell all of the time. It
- also has nice benefits in combat. Try it.
- After locating Dargoth's Tower and entering it, you will find teleport
- traps all about. This dungeon is fairly easy to find your way around in,
- though. The first place to go is 13N 16E. To get there you need to go
- north from the entry stairs until you get to 8N 0E. From here turn east.
- Keep going east until you reach 8N 12E. If magic points are not a
- problem, you might be able to teleport around and save some time.
- Anyway, you will see a door to the north. Go in this room; I think it's
- one of those places of darkness.
- In the northeast corner of this room (13N 16E) there is a magic mouth.
- The answer to its question is "Burn." (I think the answer to this is
- necessary for the stairs to appear.) From here find the stairs leading
- up. They are located at 4N 12E, just across the hall from your present
- location. There is a hidden door at 8N 16E on the south wall that lets
- you enter the room. Here are some quick instructions on how to get
- there:
- From the entry (7N 16E) go south through the door, then go through the
- door that leads west. From this room take the door located on the north
- wall and enter the next room. Now, you should see a door on the west
- wall. Go through this door and through the door on the south wall. The
- stairs should be right in front of you.
- Level 2 is rather crazy. I hope I can guide you through this! From the
- entry head west until you hit a wall. This should put you at 18N 15E.
- Now, go south until you hit the next wall, which should be close by -- a
- single step away, I think. Now you should be at 17N 15E. Go west (watch
- for spinners; make sure you're going west, and don't get turned around!)
- until you reach 17N 3E. This is 12 steps to the west from where you
- were. Now go south for 5 steps and you should be at 12N 3E. Go east one
- step. Well, you can light up now. You should be located at 12N 4E. Do
- not move from here! Whether you have guessed this or not, you are now
- situated in a very nice maze. From the entry at 12N 4E follow these
- steps closely:
- North, east twice, north twice, west, north, east three times, and
- south four times (you should be at 12N 8E). Now go west, south, east
- three times, south, east, south twice, and east (8N 12E); north three
- times, east twice, north three times, west, south, and west.
- You should find yourself in a room with seven statues. Examine the
- statues, kill them all, then exit the room. Upon exiting the room, you
- should be at 13N 13E. The steps to take from here are as follows:
- North, east, south three times, west twice, and south three times (8N
- 12E again); south, east, south twice, east, north, east twice, and
- south. You are now out of the maze. From here (1N 14E) head west through
- all four doors until you get to 1N 7E. This will teleport you to 18N 7E.
- From here go east through the two doors. Once you are in the room (18N
- 9E), head for the door on the east wall, and go through it. From this
- room keep going straight east to the next door (19N 13E). Go through the
- door on the north wall, then go west where you will find the stairs! I
- can truly say I am glad this is finished, but there are more levels
- ahead.
- There is nothing of importance on level 3, so it should go by quickly.
- From the stairs head through the door on the south wall, then go west
- until you reach 18N 4E. Turn south, go down to the door on the east
- wall, and go through it. Turn south, and go down the hall that leads
- westward. Follow the hall until you get to 10N 1E. From here go south
- until you reach the intersection (5N 1E).
- Turn east, go forward, and take the first door on your left (5N 4E).
- Your party should be at 6N 4E. Head west through the wall. You will now
- be met by another magic mouth. The answers are: "Earth," "Compassed,"
- and "Fountain." By answering this you have gained access to the next
- level. Go back through the wall, and go to the upper northwest corner of
- the room (7N 2E). Go through the north wall. There will be a portal
- leading upward ahead of you at 9N 2E. Take it to level 4.
- Once you enter this level, head west. The hall will turn north, and
- then east. Follow it until you find the northern opening. Once through
- this go back west to the end. When you go north, you will enter some
- maze-like passages. Walls will tend to form behind you. Make your way
- east until you find the dark area and the exit. By the way, there is a
- secret door at 14N 11E that will help you. The stairs are at 19N 18E
- (you may be able to teleport and save time).
- Time for the final level. Make sure each member of your party has room
- for new items. You should be in an area of darkness. The exit is on the
- south wall at 17N 20E. Teleport and phase door spells will not work on
- this level. You need to find 12N 9E which will teleport you to 5N 20E.
- You will (if memory serves me correctly) have to answer a riddle. The
- answers are water, lie, slave, gold, hate, rooster, large, early, bard,
- and women. Enter the answers in this order.
- Go through the door at 6N 21E that leads to the east. Go to the end of
- the hall, then go back out the door. Do this a total of five times, and
- you should get this message: "Turn right at the joke, then right, then
- ahead, then left twice, ahead twice, right, and left. Drop all your
- items, or you are lost. Cry Havok, and let slip the dogs of war. Kill
- off your spellcasters, and you'll be saved."
- Make sure you go to the end of the hall each time. I don't know if this
- is required to finish the level. After you receive the message, go to 3N
- 0E. You can get there by going through the door at 5N 20E and then going
- through the door at 3N 21E. This is where the message's directions
- start. Follow them (except for the part about killing your
- spellcasters). The directions should lead your party to 0N 1E. You will
- find a statue that will come to life. Answer it with "Havok!" The statue
- will give everyone a dagger.
- Now, take the door north, and you will be teleported to 5N 21E. See the
- door at 6N 20E that leads west? Go through it. Go to the southwest
- corner of the room, and you will get the message: "Look at the wall!"
- There should be a door there on the west part of the wall. Head through
- this door, and you will find the next segment of the Wand. This segment
- casts the spell, Wizard War.
-
- MAZE OF DREAD
- The Maze of Dread is located in Thessalonica. Once on level one proceed
- to 1N 21E. Here is an elevator that will take you to the next levels.
- Press "2."
- On level 2 there is a riddle located at 15N 10E. When answered
- correctly, you will be given the Sword of Zar. The answer is "Der." I
- don't know if this is necessary to complete the snare. The sword is nice
- to have, though: It doesn't have to be equipped, and you can throw it at
- your enemies, doing some nice damage. Head back to the elevator located
- at 1N 21E and press "3."
- You are now on the final level. There isn't much to do here except to
- go to the snare and get the Wand segment. There is a teleport located at
- 8N 17E that will let you enter the snare. It will teleport you to 16N 4E
- (this will be real fun!). Go to the door at 21N 4E.
- Follow the corridor until you reach the end. (You will get something
- the first time through.) Go back, go through the door at 20N 6E, and
- from here find 17N 7E, where you will receive another message. Retrace
- your steps back to the end of the corridor where you received the vial.
- Do this a total of ten times (go back and forth), then go to the small
- room located at 19N 2E. (I don't know if this part is necessary, since I
- will be giving you the answer.) Go back to 17N 7E and answer
- "endurable."
- Finally enter the little room at 19N 7E (right across from the last
- room), and that's it! You should now get another segment of the Wand.
- This segment can cast the Wind Mage spell.
-
- OSCON'S FORTRESS
- Before you go looking for this place, you must find Kazdek. He has
- something you need. He is located in the wilderness between Thessalonica
- and Colosse. The fortress is located in Corinth.
- No need to do much of anything on the first level. Just go north
- through the door (from the entry stairs), and keep going until you get
- to 7N 0E. Turn east and PHDO through this wall. Go forward, and enter
- the room you see at 7N 4E. Answer "Fire," "Krill," and "Silence." Exit
- the room, turn west, go to the wall; then, turn north, and go forward
- until you reach 8N 1E. This will teleport you to 18N 1E.
- From this location head south until you get to 13N 1E; turn east, and
- go through the door that you will come across after about three steps
- east. After going through this door, turn north, go one step, then go
- through the door located to the west. Head north, and go through this
- door.
- From here (16N 4E) head east until you get to the wall; then, go south
- until you reach 12N, turn east, and go forward. There are stairs at 12N
- 10E leading down to the next level.
- On level 2 go north through the door at the end of the hall. You will
- find yourself in a room filled with doors. Take the door to the north
- (2N 11E). At 3N 11E go north, east twice, and north. Turn east, and find
- the east wall. Follow the east wall north to the door at 11N 14E. Go
- through this door, then through the door on the north wall (12N 14E). Go
- through the door on the west wall, head north through this door, then
- east through the next door.
- Whew! You should be at 16N 13E. Go through the door on the north wall,
- then through the (secret?) door on the west wall located at 19N 13E.
- After going through this door, go north, then start going east. Keep
- going east until you go through the door at 21N 18E. There is a secret
- door on the east wall at 20N 19E. Go through this door, and enter the
- small room at 20N 21E. The answer to the riddle is "Dervak."
- Retrace your steps all the way back to 11N 14E. Some fun, huh? Now,
- head west. There are spinners and traps all around here. The stairs down
- are located at 21N 0E (yes, another level).
- This one is easy. From the entry go south. Keep going until you get
- down to 0N 0E. Now go east to 0N 10E, then go north to 2N 10E. Turn
- east, go through the door, turn south, and go through the door. Follow
- the hall to the end, and go through the door on the east wall at 3N 13E.
- Go south until you reach 0N 14E, then turn east. Keep going east until
- you reach 0N 21E, then start heading north until you get to 10N 21E. Go
- through the secret door located on the west wall. After going through
- the door, go west all the way to 10N 1E. Move north to 12N, turn east,
- and enter the room at 12N 2E. The answer is "Still." Exit the room, find
- 13N 12E, and go through the door that leads north. The stairs down are
- to the west. Just keep going west; you'll find them at 14N 1E. You may
- find some secret doors on the walls.
- On this last level, go through the door leading west. Once in the hall
- (I don't know if it is necessary to kill Oscon), turn south, and follow
- the hallway to its end (2N 0E). Enter the north door. There is a series
- of secret doors which will lead you to Oscon (5N 20E). From your present
- location, Oscon is located to the east. Just find the secret doors in
- each room and head east. After Oscon is destroyed (I'm sure you will
- kill him!), go back to 14N 21E. From here go north, and follow the
- hallway to its end (18N 20E).
- You will find several spinners as you travel down this corridor. A
- nospin ring will come in handy! After you reach the end, enter the door
- on the south wall, and head south until you reach the wall. From here
- (7N 20E) head west until you hit the west wall, then head north to 8N
- 14E. Go west through this door and the next. Keep going west to 8N 6E,
- then turn north, and go through this door. Go to the end of the hall
- (10N 10E). You are in the snare. (Is this a walkthru or what? On most of
- this you don't even have to make a map!) Oh, back to business....
- Go straight south, and enter the alcove. From the alcove (14N 11E) go
- south through the door, and enter the alcove in front of you. The answer
- to the question is "Rock." Exit the alcove, turn east, and keep going
- until you get to the alcove at 14N 14E.
- Enter this alcove, answer "Scissor," exit, and start north. Don't enter
- the next alcove (17N 11E); keep going until you reach the one at 14N 8E.
- Enter this one and answer "Paper." Arrange you party so that Rock is
- first, then Paper, then Scissor. Go back to the alcove at 17N 11E and
- enter it. The answer to this riddle is Rock; so, head back to the place
- where you found the Rock statue, and there should be a door located
- there. In the room beyond you will find another segment of the Wand.
- This one can cast Batchspell.
-
- THE GREY CRYPT
- The Grey Crypt is located between Tangramayne and Ephesus. I am afraid
- that magic will not work here. Only the SCSI spell will function. As
- soon as you enter level one, start exploring. The only way out of the
- current section is 3N 20E. I think there is only one secret door in this
- area. This entire level is broken down into three big rooms that wrap
- around, and three sections that have maze-like qualities. After you find
- 3N 20E, leave the area by going through the door on the north wall. Find
- your way to 5N 3E. This will teleport you to 13N 3E. From here go to 14N
- 11E and take the door north.
- Now you must find a second teleport located at 15N 21E. (Notice that I
- am not leading you through the maze as I was earlier. You should map a
- bit, you know.) Anyway, once you find the teleport, it will take you to
- 11N 21E. Follow the hall until you get to the door at 10N 0E. Once you
- go through this door, you will find a series of doors. Go through the
- door, and keep heading east until you reach the wall at 10N 21E. Go
- through the door leading south, then go west until you reach 9N 4E. Turn
- south and go through the secret door. Turn east and keep going until you
- reach 8N 12E. Turn south and go through this secret door. From here (7N
- 12E) go west all the way to 7N 2E.
- You should run into the Sphinx here. The answer is "Wize One." After
- answering the riddle, go back west, and keep going until you hit the
- wall. Turn south, and go through the door. I thought I would help you
- through this part because I remembered how difficult is was to map. From
- this point (6N 14E) find the teleport at 5N 3E. Once you have been
- teleported, go back to the door at 14N 11E and go through it. The stairs
- down are located to the west at 18N 0E.
- You should be on level two at 18N 0E. This is the last level of the
- Grey Crypt. (Since you can't use any magic, it's a good thing, too!)
- Should I guide you through this or let you map? Okay, I'll guide you
- through. It's not too difficult. From the entry turn west and go through
- the secret door at 19N 21E, and keep going west. There is another secret
- door at 19N 19E; go through this one as well. Keep on going west until
- you hit the wall, then turn south and go through the secret door at 17N
- 17E. Turn west and go through this secret door, then turn south again
- and head through this door also. You should be at 16N 16E.
- Go west to 16N 12E then north until you hit the wall at 21N 12E. Turn
- west and go to 8E. Now turn north and go up to 2N. There will be a
- secret door on the west wall; go through it. Now you can get to the
- teleport that will lead you to the snare at 6N 0E. Just keep heading
- north and west from where you are, and you will find it. There are
- several secret doors leading to the teleport, so kick the walls. Oh, and
- watch out for the Vampire Dragon. (He's a wimp anyway.) You should be in
- the area of the snare (8N 11E).
- The first thing to do that will make life easier in the snare is to
- disarm the spinner in the center of the snare. The trigger to disarm it
- is located at 0N 13E (south of where you are now). Let me try and
- explain this snare. I had more trouble with this one than any other.
- There are two small rooms located on the east and west walls. Each of
- these rooms contains a mage. There are four rooms in the center of the
- snare. Each one is 3x3. What happens is when you go into each of the
- small rooms, a different set of doors opens to the 3x3 rooms in the
- snare. The object of the snare is to open the door to one of the 3x3
- rooms, go to the center of the room, and head back to one of the small
- rooms to trigger the door to the next 3x3 room. Understand? Well, it
- took me awhile to get this one, too, so let's try it.
- First head to the room located at 4N 21E. This room contains the Grey
- mage. Go in the room to make sure the doors are open to the first 3x3
- room you need to visit. Now it is time to start the cycle: Blue Mage (4N
- 11E); Grey Mage (4N 21E). Go to the first room. The entry is at 4N 14E,
- and the door should be on the south wall. Enter the room and go to the
- center of the room. You will get a message that confirms what you are
- doing. Now visit the Blue Mage. Go to the second room. The door is at 6N
- 16E on the west wall. Go to the center of this room where you will
- receive another message. Go back to the Grey Mage.
- It's time to visit the third room now. The door is at 2N 16E on the
- east wall. Go to the center of the room, then go visit the Blue Mage. Go
- to the fourth room. The door is at 4N 18E on the north wall. Go to the
- center of the room. Visit the Grey Mage, and start all over again with
- the first room. Do this a total of three times; when you get to the
- fourth room on the third cycle, you should get the next Wand segment.
-
- THE DESTINY STONE
- Could it be? The last segment? Yes! It's time to go get the last one.
- Ready? Of course you are! The Destiny Stone is located in Colosse.
- The first thing you need to find is location 20N 6E. It is north of the
- entrance. Just head north. There are no secret doors, so it should not
- be hard to find. After finding this location, you will be teleported to
- 20N 10E. Go south until you reach a solid wall, then go west until you
- hit a wall (17N 8E). Now, just follow the corridor north. Walls will
- close in behind you as you start down the hall heading east. The
- corridor will take you to 16N 8E. Here you will have to answer a
- question. The answer is "Near." After answering the question, you will
- be teleported to 13N 8E. This is a large room. The exit to the next
- level is at 3N 17E.
- Level two is very easy. You should find yourself in a small room at 3N
- 17E. Go to the northeast corner of the room (4N 18E), and kill the
- statue. Go to the smaller room at 3N 18E. This will teleport you to the
- next level.
- This is it: The last level! The first place you need to find is 17N
- 18E. There is a secret door on the south wall. Go through it and turn
- east. Go through this secret door, too. Location 16N 19E will teleport
- you inside the snare (4N 9E). Since it will be very hard to navigate,
- you should map this area!
- From 4N 9E turn west, go to the west wall, then go north until you hit
- the wall. From this point (9N 8E) go north one space, then start heading
- northwest to 13N 1E. Here you will be posed with a riddle. Don't worry
- about answering it just yet. Just answer with anything, and you will be
- teleported to 12N 9E. From 12N 9E go south two steps, then turn west and
- go through the door. The answer is "Zen Master." Let him lead the party.
- Go straight east to 10N 13E, which should teleport you to 10N 14E.
- To exit this room go south, then go to 12N 18E, which is in the
- northeast corner. The answer is "Gale." Give what you receive to the Zen
- Master, go down to 8N 18E, and zip through the secret door to the south.
- You should be at 7N 18E.
- Have you ever wondered what those arrows in back of your BARD'S TALE II
- manual were for? Well, you're about to find out. Follow the first set of
- arrows, and they should put you before a door to the north. Go through
- the door, and you will be teleported back to 4N 9E (this is where you
- entered the snare). Now find 13N 1E (the riddle I told you to answer
- wrong) and give the answer "Storm Fists." This will teleport you to 8N
- 14E. From here go back to the start of the maze at 7N 18E.
- (Note: I think you start using the arrows at 7N 18E, but it may be at
- 8N 18E. If it doesn't work the first time, this is the case.) Now, use
- the second set of arrows, and answer the riddle again (same answer).
- Keep going through the maze until you've used all the sets of the
- arrows. After the last set is used, you will be teleported to 11N 16E.
- Go north, then take the door leading west at 13N 16E. The answer is
- "Arkast." Go north one. You get a message telling you where Lagoth Zanta
- is. You should also get the last Wand segment. This segment casts the
- Brothers Kringle spell.
- After you leave the dungeon, head for the Temple of Narn. It's the
- building to the east of Corinth and the Sage. When you get here, give
- your Archmage all the segments, then forge the Wand. Now kill Lagoth
- Zanta! Your party is now strong enough to rise to the challenge set
- forth in the final confrontation: THE BARD'S TALE III: THE THIEF OF FATE!
-
- End.
-